Sample to display the side menu (hamburger menu) in SwiftUI. I made a few compromises, such as where I could drag it out. I'll post it again when I put on a better side menu.
How To Create A Side Menu (Hamburger Menu) In SwiftUI
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import SwiftUI | |
struct ContentView: View { | |
@EnvironmentObject var appState: AppState | |
var body: some View { | |
GeometryReader { geometry in | |
ZStack { | |
RootView() | |
.frame(width: geometry.size.width, height: geometry.size.height) | |
.offset(x: self.appState.isMenuShowing ? -200 : 0) | |
.disabled(self.appState.isMenuShowing ? true : false) | |
Color.gray | |
.edgesIgnoringSafeArea(.all) | |
.opacity(self.appState.isMenuShowing ? 0.3 : 0) | |
if self.appState.isMenuShowing { | |
MenuView() | |
.frame(width: geometry.size.width) | |
.transition(.move(edge: .trailing)) | |
} | |
} | |
} | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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import SwiftUI | |
struct FirstView: View { | |
@EnvironmentObject var appState: AppState | |
var body: some View { | |
NavigationView { | |
Text("FirstView") | |
.navigationBarTitle("FirstView") | |
.navigationBarItems(trailing: | |
Button (action: { | |
withAnimation(.easeInOut(duration: 0.2)) { | |
self.appState.isMenuShowing = true | |
} | |
}) { | |
Image("icon") | |
.renderingMode(.original) | |
.resizable().frame(width: 32, height: 32).cornerRadius(16) | |
}) | |
} | |
} | |
} | |
struct FirstView_Previews: PreviewProvider { | |
static var previews: some View { | |
FirstView() | |
} | |
} |
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import SwiftUI | |
struct RootView: View { | |
@EnvironmentObject var appState: AppState | |
var body: some View { | |
TabView { | |
FirstView() | |
.tabItem { | |
Image(systemName: "1.square.fill") | |
Text("First") | |
} | |
SecondView() | |
.tabItem { | |
Image(systemName: "2.square.fill") | |
Text("Second") | |
} | |
ThirdView() | |
.tabItem { | |
Image(systemName: "3.square.fill") | |
Text("Third") | |
} | |
} | |
.font(.headline) | |
} | |
} | |
struct RootView_Previews: PreviewProvider { | |
static var previews: some View { | |
RootView() | |
} | |
} |
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import UIKit | |
import SwiftUI | |
class SceneDelegate: UIResponder, UIWindowSceneDelegate { | |
var window: UIWindow? | |
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | |
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | |
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | |
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | |
// Create the SwiftUI view that provides the window contents. | |
let contentView = ContentView() | |
// AppState | |
let appState = AppState() | |
// Use a UIHostingController as window root view controller. | |
if let windowScene = scene as? UIWindowScene { | |
let window = UIWindow(windowScene: windowScene) | |
window.rootViewController = UIHostingController(rootView: contentView.environmentObject( appState )) | |
self.window = window | |
window.makeKeyAndVisible() | |
} | |
} | |
func sceneDidDisconnect(_ scene: UIScene) { | |
// Called as the scene is being released by the system. | |
// This occurs shortly after the scene enters the background, or when its session is discarded. | |
// Release any resources associated with this scene that can be re-created the next time the scene connects. | |
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). | |
} | |
func sceneDidBecomeActive(_ scene: UIScene) { | |
// Called when the scene has moved from an inactive state to an active state. | |
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | |
} | |
func sceneWillResignActive(_ scene: UIScene) { | |
// Called when the scene will move from an active state to an inactive state. | |
// This may occur due to temporary interruptions (ex. an incoming phone call). | |
} | |
func sceneWillEnterForeground(_ scene: UIScene) { | |
// Called as the scene transitions from the background to the foreground. | |
// Use this method to undo the changes made on entering the background. | |
} | |
func sceneDidEnterBackground(_ scene: UIScene) { | |
// Called as the scene transitions from the foreground to the background. | |
// Use this method to save data, release shared resources, and store enough scene-specific state information | |
// to restore the scene back to its current state. | |
} | |
} |
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import SwiftUI | |
struct SecondView: View { | |
var body: some View { | |
NavigationView { | |
Text("SecondView") | |
.navigationBarTitle("SecondView") | |
} | |
} | |
} | |
struct SecondView_Previews: PreviewProvider { | |
static var previews: some View { | |
SecondView() | |
} | |
} |
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import SwiftUI | |
struct ThirdView: View { | |
var body: some View { | |
NavigationView { | |
Text("ThirdView") | |
.navigationBarTitle("ThirdView") | |
} | |
} | |
} | |
struct ThirdView_Previews: PreviewProvider { | |
static var previews: some View { | |
ThirdView() | |
} | |
} |